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HTML5编程实战之二-使用动画的形式切换图片代码案例


本文主要用到的知识

  本文主要用到了Canvas API中的drawImage方法,下面对此方法略做介绍。

  在Canvas API中绘制图像用drawImage方法,这是一个重载方法,定义如下:

context.drawImage(image,x,y);  context.drawImage(image,x,y,w,h);  context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh);

  第一个方法有三个参数,第一个参数为要绘制的图像(还可以是video元素),x和y为该图像在画布中的起始坐标。

  第二个方法有五个参数,前三个跟第一个方法意义一样,w和h指绘制时的图像宽度和高度,可以用来进行图像缩放。

  第三个方法有九个参数,第一个参数跟前二个方法意义相同,后八个参数中前四个在源图像上一取一个矩形,后四个参数用于在画布上定义一个矩形,整个方法的作用就是把源图像上部分区域(第二到五个参数定义的部分)复制到画布上(后四个参数定义的部分)。

  本文主要利用了第三个方法完成绘制。

源代码

<!DOCTYPE html><html><head>      <meta charset="UTF-8">      <title>用动画的形式切换图片</title>      <script type="text/javascript">          var width, height;                  var context, image, functionId;                  var drawLeft, drawWidth;                  var drawTop, drawHeight;                  var spaceWidth, spaceHeight;                  var speed=5000;                  var images = ["http://i.6.cn/cvbnm/4e/7e/bb/75f251a8e2ae935d598f17b4f8275060.jpg",           "http://i.6.cn/cvbnm/4a/6e/fb/805175016e502c483b75276f29801df3.jpg",           "http://i.6.cn/cvbnm/6a/72/18/1787a3b2754ef48e374bbd14635f5c36.jpg",           "http://i.6.cn/cvbnm/94/55/6c/b1ba743ba617be2891fa06b67d795511.jpg",           "http://i.6.cn/cvbnm/02/1b/04/8018ee9e5756ac6b30f27d7ad6396b03.jpg",           "http://i.6.cn/cvbnm/85/ea/d1/65f15857b971afb3b6e38b5fcdadc9c0.jpg"];                  function selectFrom(iFirstValue, iLastValue) {                      var iChoices = iLastValue - iFirstValue + 1;                      return Math.floor(Math.random() * iChoices + iFirstValue);          }        function showPicture(effects) {                      var count = 0;                      for (var o in effects) {                  count++;              }                          var canvas = document.getElementById('canvas');              context = canvas.getContext('2d');              width = canvas.width;              height = canvas.height;                          var currImage = 0;              image = new Image();              image.src = images[currImage];              context.drawImage(image, 0, 0, width, height);              currImage++;                          if (count > 0) {                  setInterval(function () {                                      var rand =  selectFrom(0, count - 1);                      image.src = images[currImage];                      currImage++;                                          if (currImage == images.length) {                          currImage = 0;                      }                                          var index = 0;                                          for (var effect in effects) {                                              if (index++ == rand) {                              effects[effect]();                                                          break;                          }                      }                  }, speed);              }          }            window.onload=function(){              showPicture({                  leftToRight: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      drawWidth = 0;                      functionId = self.setInterval("drawleftToRight()", 10);                  },                  topToBottom: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      drawHeight = 0;                      functionId = self.setInterval("drawtopToBottom()", 10);                  },                  hcenter: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      drawLeft = width / 2;                      drawWidth = 0;                      functionId = self.setInterval("drawhcenter()", 10);                  },                  vcenter: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      drawTop = height / 2;                      drawHeight = 0;                      functionId = self.setInterval("drawvcenter()", 10);                  },                  hwindow: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      spaceWidth = width / 10;                      drawWidth = 0;                      functionId = self.setInterval("drawhwindow()", 50);                  },                  vwindow: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      spaceHeight = height / 10;                      drawHeight = 0;                      functionId = self.setInterval("drawvwindow()", 50);                  },                  hvwindow: function () {                      context.fillStyle = "#EEEEFF";                      context.fillRect(0, 0, width, height);                      spaceHeight = height / 10;                      spaceWidth = width / 10;                      drawWidth = 0;                      drawHeight = 0;                      functionId = self.setInterval("drawhvwindow()", 50);                  }              });          }        function drawleftToRight() {              context.drawImage(image, 0, 0, drawWidth, image.height, 0, 0, drawWidth, image.height);              drawWidth = drawWidth + 2;                          if (drawWidth > width) {                  window.clearInterval(functionId);              }          }        function drawtopToBottom() {              context.save();              context.drawImage(image, 0, 0, image.width, drawHeight, 0, 0, image.width, drawHeight);              drawHeight = drawHeight + 2;                          if (drawHeight > height) {                  window.clearInterval(functionId);              }              context.restore();          }                  function drawhcenter() {              context.save();              context.drawImage(image, drawLeft, 0, drawWidth, image.height, drawLeft, 0, drawWidth, image.height);              drawLeft = drawLeft - 1;              drawWidth = drawWidth + 2;                          if (drawLeft <= 0) {                  window.clearInterval(functionId);              }              context.restore();          }                  function drawvcenter() {              context.save();              context.drawImage(image, 0, drawTop, image.width, drawHeight, 0, drawTop, image.width, drawHeight);              drawTop = drawTop - 1;              drawHeight = drawHeight + 2;                          if (drawTop <= 0) {                  window.clearInterval(functionId);              }              context.restore();          }        function drawhwindow() {                      for (i = 0; i < 10; i++) {                  context.drawImage(image, 0 + i * spaceWidth, 0, drawWidth,                   image.height, 0 + i * spaceWidth, 0, drawWidth, image.height);              }              drawWidth += 1;                          if (drawWidth - 1 > spaceWidth) {                  window.clearInterval(functionId);              }          }        function drawvwindow() {              context.save();              context.clearRect(0, 0, width, height);                          for (i = 0; i < 10; i++) {                  context.drawImage(image, 0, 0 + i * spaceHeight, image.width,                   drawHeight, 0, 0 + i * spaceHeight, image.width, drawHeight);              }              drawHeight += 1;                          if (drawHeight - 1 > spaceHeight) {                  window.clearInterval(functionId);              }              context.restore();          }        function drawhvwindow() {              context.save();              context.clearRect(0, 0, width, height);                          for (i = 0; i < 10; i++) {                              for (j = 0; j < 10; j++) {                      context.drawImage(image, 0 + j * spaceWidth, 0 + i *                       spaceHeight, drawWidth, drawHeight, 0 + j * spaceWidth, 0 + i *                       spaceHeight, drawWidth, drawHeight);                  }              }              drawHeight += height / width;              drawWidth += 1;                          if (drawHeight > spaceHeight) {                  context.drawImage(image, 0, 0, width, height);                  window.clearInterval(functionId);              }              context.restore();          }    </script></head><body>      <h1>用动画的形式切换图片</h1>      <canvas id="canvas" width="192px" height="255px"></canvas></body></html>

代码解析

  drawleftToRight():效果为从左向右显示,主要把第四个参数和第八个参数从0逐渐增加到图片的宽度

  drawtopToBottom():效果为从上向下显示,主要把第五个参数和第九个参数从0逐渐增加到图片的高度

  drawhcenter():效果为从中间水平向两边显示,主要把第二、六个参数从图像宽度的一半减小到0,第四、八个参数从0增加到图像宽度

  drawvcenter():效果为从中间向上下两边显示,跟上一个类似

  drawhwindow():效果为水平方向百叶窗,跟drawhcenter方法原理类似,只是这里是从多个地方进行的

  drawvwindow():效果为垂直方面百叶窗,跟drawvcenter方法原理类似,只是这里是从多个地方进行的

  drawhvwindow():效果为百叶窗,是drawhwindow()跟drawvwindow()的组合

  欢迎大家补充和完善。

  由于图片是放在其他网站上,所以加载比较慢,显的不是那么流畅,大家使用时可以换为本地图片,效果更佳。

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